Dice Hoarder Guide

Modes

Story Mode

Shift-based progression, no timers

Story Mode

Story Mode is the version of the shop with a plot around it. You work shifts, and a day only advances once you have stocked the required value of dice for that day. There is no timer pushing you along, which changes the feel entirely: the pressure comes from the target, not the clock, so the best way to play is to plan a set, complete it, and only then decide what to do with the remaining time.

The shop doorway and its red sign, the whole hoard spilling out behind it.
The shop doorway and its red sign, the whole hoard spilling out behind it.

The pacing matters because the story is doled out between shifts. Completing a day is what moves the mystery forward; getting lost in open-ended tidying does not. If you want to see the next beat, treat the daily stock target as your session goal and let the loose dice you cannot immediately place wait — they will still be on the floor tomorrow, but the plot will not advance until you hit the day.

A glowing twenty-sided die showing a natural 20 among the shelves.
A glowing twenty-sided die showing a natural 20 among the shelves.

Story Mode is also where the shop’s secrets live. Floppy disks begin to appear as days pass, unlocking the sorting powers that make the job easier, and the question of who keeps leaving them is one of the threads the mode is built to pull. The day-based structure is what gives those reveals somewhere to land, so if the mystery is why you are playing, this is the mode to choose.

The practical trade-off is patience. Because there are no timers, nothing punishes you for searching every corner and examining every die, and the game is explicitly designed to be played at your own pace. If you find yourself rushing to hit the day target, slow down — the mode rewards finishing sets cleanly more than it rewards speed.

How it fits the shop

This entry is part of the modes section of the guide. In Story Mode the shop advances day by day, but only after you stock the day’s required shop value. There are no timers and no hurry — every corner can be searched and every die examined. As days pass, floppy disks begin to appear, and the mystery of the shop’s owner slowly unrolls alongside the organizing.

Where this comes from

Source · tier 1

“In Story Mode, the next day begins only after you have stocked the required value of dice... work at your own pace.”

Steam (official) · accessed 2026-11-09

Verified 2026-11-09 · pre-release build — facts may change after launch.