Dice Hoarder Guide
Sorting powers from a strange source — Dice Hoarder

The disks

Sorting powers from a strange source

As days pass, mysterious floppy disks appear in the shop. They unlock uncommon powers that make restocking easier — and quietly pose their own question: who leaves them there?

Everyone so far who sorts the shop works the same way — pick up, match, stock. The disks are what change the loop. One reveals where a missing die is hiding; the other pulls a die directly into your hand. Unlocking them turns a long sweep of the shelves into a couple of deliberate clicks.

The source text is deliberately light on how many disks exist and what each does beyond those two described powers, so this hub only documents what the official copy confirms. Expect the roster to widen after launch — the disks are likewise tied into the shop's mystery, so watch for disks that look suspicious.

Used together the two powers solve the two halves of the same problem: finding a missing die and then collecting it. Tracking alone tells you where a set's last piece is hiding; pulling alone helps you gather a piece you can already see. Chained, they turn the slowest part of a sort — walking to a distant shelf for one die — into a single deliberate action, which is why the disks feel like a real step up rather than a small convenience.

What this guide will not do is guess at the disks' number, their unlocks, or what each one looks like. The developer has confirmed two powers in the store copy and hinted that some disks look suspicious; everything beyond that is left for the game. When more is documented after release, this hub is where it will land. Until then, the two confirmed powers are plenty to plan a sorting route around.

Find Missing Dice

Find Missing Dice

Locate the last piece of a set

Open crate →
Pull to Hand

Pull to Hand

Fetch a die directly

Open crate →